Due to the pre-historic setting of Far Cry Primal, The lack of overpowered upgrades or destructive weapons means the best way to run through each of the 20 missions is to take cover as much
Far Cry Primal allows the player to tap into their surroundings, as well as use animals and stone-age weapons to fight. The premise of Far Cry Primal is the same as its predecessors in spirit, but the overall experience and execution is so vastly different that it's difficult to even compare this addition to the canon of the rest of the series.
The Club is a weapon in Far Cry Primal. It can either be crafted by the player, found on dead foes or found around Oros. The Club is a useful tool as well as a weapon. While starting off a mere rock shoved into a conveniently-shaped stick, it can soon be turned to a more hard-hitting weapon. With fairly low requirements, the Club quickly becomes a respectable weapon, capable to dispose of
Primal is FC4.5. It uses primitive weapons, which is really refreshing. It has a survival mode that is pretty much the definitive way to play the game. ND is basically overpriced DLC with a terrible tiered weapon/enemy system, health bars, and a tiny map with a huge portion locked for one single mission.
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